Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual

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  1. Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual Pdf
  2. Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual Instruction
  3. Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual Pdf
  4. Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual User
  5. Kinetic Ka-5100 Surround Sound System
  6. Kinetic Ka-5100 5.1 Speaker System Home Theater User Manuals

So, you've just bought a home surround sound system. You’ve unpacked all the boxes and are now surrounded by plastic bags and packing styrofoam, holding a clot of wires and looking at the spectrum of speakers you now need to set up. Where do you even begin?

Worry not, burgeoning cinephile: we have some general rules and tips for getting your room in perfect order for your next movie night. Really, it's all about the angles.

Learn about your new speakers

The first step in this process is to familiarize yourself with the speakers you purchased and what each individual speaker does, which begins with familiarizing yourself with what exactly '5.1.2 surround sound” means.

5.1 Kinetic Surround Sound Systems - Range of Speaker Systems. Speaker Sound Systems from Kinetic Audio have been on the market for more than a decade. The company provides a variety of quality home theater systems and audio equipment for every budget. Under the ready to use 5.1 surround sound, you can buy Labyrinth & Trapezium that carry up to. Home Theater remote control codes. If you have recently bought a universal remote control and you need the remote codes to operate your Home Theater audio we have codes below for Daewoo, Onkyo, Cambridge Soundworks, Integra, Sony, Koss, Panasonic, and Venturer Home Theaters that will work to program and control your Home Theaters. Audio manuals and audio service pdf instructions. Find the user manual you need for your audio device and more at ManualsOnline. Audio manuals and audio service pdf instructions. Find the user manual you need for your audio device and more at ManualsOnline. The Surround 5.1 speaker system is introduced for this purpose. ECho makes it possible to control each speaker output by placing it on the eVision sightline. Hence, users are able to control the volume and the source of sound signal on each speaker, or set their own voice (via eVision integrated microphone) as an input source of any output.

The Concept 5.1 home cinema sound system’s speakers are beautifully finished and designed for music and movie lovers. Extra comparable channels can be added to provide 7.1 or Atmos and DTS:X formats. Concept 40 Floorstanding Speaker. The Concept 40 is Q Acoustics’ flagship floorstanding speaker. Audio manuals and audio service pdf instructions. Find the user manual you need for your audio device and more at ManualsOnline.

Most speakers follow this naming convention, and while it might look a bit Dewey Decimal at first glance, it’s actually pretty simple. Let’s take a look at 5.1.2 for example:

(5): The total number of conventional speakers, like mids, woofers, and tweeters.

(.1): The second number refers to your subwoofers, and is typically either one or two.

(.2): This optional, third digit refers to the number of ceiling-mounted or upward-firing speakers. These are usually quite a bit smaller than the other speakers.

Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual Pdf

So if you purchased a 7.1 speaker setup, it means you’ll have seven conventional speakers, one subwoofer, and zero ceiling-mounted or upward-firing speakers.

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Improving your room acoustics

It's not time to break out the protractor and measuring tape just yet. One of the most important and oft-overlooked aspects of a great home theater setup has more to do with the acoustics of the room itself then with precise speaker positioning.

5.1

The first thing you should do is actually the last thing many people do in a real movie theater: give yourself a round of applause. We’re not celebrating just yet, though: we’re performing a simple acoustic test.

As you clap, listen carefully for an echo, or for a “ringing” quality to the sound of your clapping. If you hear either, that means your room isn’t absorbing enough sound, which could undercut the quality of your surround sound setup.

Here’s a few more tips for optimizing your room’s acoustics:

Mix up your room’s hard and soft surfaces — Hardwood floors and other hard, flat surfaces can really bounce sound around the room, while softer surfaces tend to absorb sound. Place some rugs around the room, close curtains over large windows, and line walls with furniture (fully-stocked shelves are great at scattering sound reflections).

Clear a path — Sound bounces off surfaces and scatters, so make sure there aren’t any lamps or other objects between you and your speakers. Sit on your couch and establish a line of sight with where you’d like to position your speakers around the room. You want to make sure there's an unobstructed path from the speaker to your ear.

You can invest in anechoic fixtures... — If you’re really reaching for perfect playback, you could invest in specialized room fixtures such as wall diffusers or bass absorbers (picture the spiky or uneven walls you might see lining a recording studio). These fixtures run the price gamut from affordable to not, and are a definite aesthetic choice, but you’ll be sure to impress the audiophiles in your life.

... Or just position your speakers closer to your couch — If you find you’re still having problems with echoing sound and don’t want to redecorate the whole room for your home theater, one trick is to move the speakers closer to your viewing area. This will put the source of the audio closer to you than the sound reflections, and will reduce their effect on your viewing experience.

Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual Instruction

Positioning your speakers

Where you set up your speakers depends largely on how many you have to set up. The fine folks at Dolby created a few diagrams for working out generally where things should go, based on commonly-accepted industry standards. We’ll go over two common speaker setups, the basic 5.1 speakers and the more complex 7.1.4 speakers.

Really, the rules of where to position speakers aren’t super complex: once you understand the basic principles of how to space everything out, those rules would still apply if you were setting up two speakers or twelve: fan them out symmetrically around your listening area, and keep them pointed at the center of your couch, at the height of your ears while you’re sitting.

For those of us who are more visual learners, though, let’s dive into the diagrams.

This first image is of a typical 5.1 speaker setup. You’ll want the center channel speaker located directly in front of the center of the couch, positioned close to ear height (while sitting). Two of the speakers should flank the center channel speaker at about a 30° angle, and two should be located just slightly behind your viewing area. Simple, right?

Let’s get a bit more complex then. If you have ceiling speakers, the diagrams can look a bit intimidating, but they’re more or less the same. Below is the ideal setup for a 7.1.4 surround sound system.

You’ll notice the front three speakers are more or less identical to the 5.1 speaker setup, only with slight tweaks to accommodate the additional floor and ceiling-mounted speakers (shown below within the dotted lines).

Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual Pdf

Generally you’ll want the ceiling-mounted speakers to flank the side speakers and point down towards the couch’s center. Again, everything should ideally point towards where your ears would be if you were sitting dead center on the couch.

This second image shows the optimal ceiling-mounting angles. Be mindful of whether or not these ceiling-mounted or upward-facing speakers can be rotated or tilted after they’re mounted, since that will affect our last step.

Remember: while you could break out the protractor and get your speakers set up to perfection, we’d recommend you use these images as a general guide rather than a precise schematic. And that’s because of the final, ongoing step in the setup process.

The final step: experiment!

After going through these detailed schematics about where to optimally position everything, it’s easy to fall down a well of perfectionism, getting every last speaker tilted towards the exact center of your couch, and keeping daily logs of your height to make sure everything is always pointed dead center at your ears.

While the urge to geek out over these details might be strong, the reality is no two rooms are the same, and what sounds great to us might need some tweaking for you. We’d recommend using this guide for your initial setup, but then to keep playing around with the position and angles of your speakers as you develop a sense of how everything sounds.

Kinetic Ka-5100 5.1 Speaker System Home Theater User Manual User

We’d recommend picking a particularly kinetic scene from one of your favorite movies, playing it with one setup, make some small changes, and see how that affects your viewing experience. Finding that perfect setup is going to depend on your particular room and your particular ears. The most important part of a home theater setup is customizing it to best fit your needs, so use the rules above as guidelines, try some different things, and keep what works best for you.

Of course, if this all seems too complicated, you could always settle for a nice, simple soundbar—we've tested the best soundbars, too.

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Kinetic Ka-5100 Surround Sound System

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Kinetic Ka-5100 5.1 Speaker System Home Theater User Manuals

  • Computer

    An Eternet Computer package consists of a personal computer, peripheral devices, and a connection to the Eternet Service network, which provides a range of artificial intelligence based services and abilities for users with different levels of computer knowledge, and different electronic devices. The user’s senses/behavior is used to control the system’s behavior in different conditions and scenarios. Therefore, some services are designed in order to control and enhance the user’s health and lifestyle.

    ePC

    This unit acts as a powerful personal computer and due to its diverse range of peripheral devices, provides users with a wide range of options including but not limited to TV receivers, home theatres, gaming consoles, smart homes, and vehicle control.
    The basis of the graphic environment and GUI of this system is designed for the movement of the human body, arms and hands. Therefore, the recognition part of the system conducts a 3D scan of the user’s body and issues movement commands. As a result, the user does not need input devices such as a mouse or keyboard. An ePC gaming console, entertainment, and home theatre system can provide users with interesting options such as 3D hologram display, running PC based games, light, sound control, and virtual DJ.
    eVision and eSeat are smart tools with the ability to expand with the source code scripting. These smart tools are able to add vision, touch and hearing abilities to the multi-faceted and limitless boundaries of this system. Furthermore, by using eBox cards, electronics, computer companies and professionals are able to develop new advancements for this system with relative ease. Various system tools and sensors make it possible to monitor and report the user’s health, nutritional needs, and physical movements.
    This system also stands out due to its ability to control and supervise the user’s home and vehicle. This system is capable of controlling home sub-systems, home appliances, and vehicles by connecting to the Eternet Building and Eternet Vehicle services. These features and capabilities are discussed in more detail in the Eternet Building and Eternet Vehicle sections.
    Hardware Specifications:
    ■ CPU: PC Based multi-core
    ■ Memory: Multichannel DDR RAM
    ■ GPU: AMD/NVIDIA/Intel
    ■ Connectivity/Expansion: eXtension Dock via USB 3.1/Thunderbolt, eBox
    ■ Network: eWN, ePN, Wi-Gig via eXtension, Wi-Fi, Bluetooth and Ethernet
    ■ A/V Tuner: DVB-S2/T2
    ■ A/V Interface: Wired/Wireless HDMI, VGA
    ■ Storage: HDD, SSD
    ■ Optical Drive: Blue ray
    Controllers & Interfaces:
    ■ eYe (3D Holographic projector/Display)
    ■ eMotion (3D Motion sensor)
    ■ eVision (Smart Glasses)
    ■ eXtension (Extension and charger dock)
    ■ eSeat (Smart massager, entertainment and gaming seat)
    ■ eWatch (Smart watch and biologic tracker)
    ■ eCho (Home theater speaker system)
    ■ eRein (Universal remote control)
    ■ eBoard (Multimedia and gaming keyboard)
    ■ ePad (Game pad)
    Service/Software:
    ■ OS: Linux/OS X/Windows family (A-Z sorted)
    ■ Speech and Capture Motion: eMotion, eVision and eSeat controllers
    ■ Life: eLife, eGuide, eHealth, eNeighbor
    ■ Intelligent Building/Vehicle: eControl, eGuide, eLife
    ■ Entertainment: eGame, eTheater, eMusic, eDJ, eSense
    ■ Communication: eNeighbor
    • Controlers

      • echo
      • emotion
      • eseat
      • evision
      • ewatch
      • extension
      • eye
    • Networks and Services

      • ebox
      • econtrol
      • egame
      • eguide
      • ehealth
      • elife
      • eneighbor
      • etheater
      • ewn

    eYe

    Different displays being supported by ePC provides a platform for users to utilize several video outputs regarding their needs. In addition, the physical dimensions of the display screen plays a vital role in the utilization of ePC services. Projectors are highly recommended choices due to their affordability, large size, and the limitations of TV displays.
    This projector is able to display 3D and hologram images as a result of its versatile and movable lens and chassis. Therefore, users can control ePC images with their hands and fingers movement. Furthermore, its embedded Wireless HDMI module can receive ePC images remotely. This unit is also able to calculate depth and direction via the available sensors and moves the projector by means of the provided motors on the chassis and lens. Exact placement of the image is also recognizable and configurable by this system.

    eCho

    The gaming and multimedia unit of ePC supports different audio outputs. The Surround 5.1 speaker system is introduced for this purpose. eCho makes it possible to control each speaker output by placing it on the eVision sightline. Hence, users are able to control the volume and the source of sound signal on each speaker, or set their own voice (via eVision integrated microphone) as an input source of any output channels. It should be mentioned that eCho is able to simultaneously guide 5 channels or sources to each of the outputs.

    eMotion

    eMotion is an image and motion processing system, able to recognize horizontal movements of the body and vertical motion of hands through vision and scanning capabilities. The data is sent to a software engine in order to provide more diverse and complex commands, in addition to just movement of the hands and fingers. Two eMotion units work simultaneously, one placed in front of the user, aligned with the horizon to process body and hand movements and the other, which is placed over the users head in order to process hand and finger movement. It should be mentioned that eMotion is also able to process movement in both horizontal and vertical images, in solo mode. By combining two eMotions at the same time, this system provides us with 3D scan capabilities with enhanced accuracy and an extended number of commands. The provided engine in this system makes it able to track users and the source of the motion, in order to maintain constant visibility.
    This controller enables its users to execute their commands from a distance, without the requirement of any input devices. This can be achieved through their body and hands movement. eMotion analyzes these movements and the user can issue gaming commands, design, write, and control multi-media environments including ePC.

    eSeat

    eSeat is a smart electromechanical chair with full hardware and software expansion capabilities. eSeat can be sub-categorized as input and output due to its functionality.
    ■ Inputs: Input units of eMotion module can vertically scan hands and fingers, and also receive voice. Load cell and fingerprint sensors are used for weight measurement and user recognition. In addition, keyboard, driving, and flight control act as interfaces between ePC and user.
    ■ Outputs: Embedded jacks underneath this chair are responsible for all movements, shaking, and vibrations in the chassis. Moreover, motors and heaters can transfer movement, heat, and vibrations to the user’s body. The provided speakers on the chair make it possible to experience surround sound.
    As an interface between the user and ePC, eSeat controls the ePC by receiving motion, sound, and command information. ePC receives data and commands from different hardware and software sources and uses the power eSeat interface to provide movement, shaking, vibration, and sound to the users.
    eSeat provides a touch, hearing, and sight interface between the user and the ePC. These capabilities and services are provided by eSense.
    eSense is a software engine that receives input data such as the user’s direction of sight (by utilizing eVision), load cell and fingerprint sensor, voice commands, hands movement, keyboard, and driving and flight controllers in order to issue relevant commands to ePC. On the other hand, it receives voice, motions and relevant data from the ePC, and issues suitable commands to controllers, motors, actuators, and speakers, placed on the eSeat. This software engine is in charge of the synchronization of motors and generates shaking and harmonic motions based on the music rhythm and volume. As a result, users can manage and control the music or images with the motion and movement transferred to the body. Furthermore, eSense provides the possibility of pre-programmed or custom designed massages.
    While users utilize eWatch, eSeat can record vital signals such as heart rate in different programs and functioning modes. We can refer to this feature as another function of eHealth. In addition, the eMotion module on the handle of this chair, which is used to scan the user’s fingers and hands, provides the exact designs and graphics. eSeat can be connected to an ePC through eXtension via Wi-Gig.

    eVision

    eVision was designed as a result of the importance of smart glasses for Eternet. This controller is a wearable computer which accommodates different services of Eternet Computer, Eternet Building, and Eternet Vehicle. Photography, browsing, speech translation, listening to music, making and answering calls, watching 3D images and controlling electronic devices are some of the capabilities of eVision. Moreover, eVision enables users to control GUI environments by their hand and fingers movements via 3D Depth Sensor. They can also issue voice commands to benefit the available abilities of this smart glass.
    Supervision and control of tools and devices of Eternet is another capability of eVision. By using eWN, eVision can directly communicate with different nodes via service providers. As a result, it informs the users about the availability of nodes after considering different scenarios, access patterns, field of sight, and functionality. This enables the user to control or manage them. Services provided by this gadget are quite diverse.
    A concise list of the common and default services of eVision and other Eternet servers is provided below:
    ■ eControl: allows the user to access, manage, and control nodes, such as service providers, controllers, and home appliances.
    ■ eGuide: is a suggestion and warning providing system, and is in charge of announcing the availability of any nodes in the field of visibility.
    ■ eLife: provides an online platform for accessing services that facilitate communication between Eternet sub-systems.
    ■ eMusic: is a software service used to search for and play music. It also provides a social network for music related activities.
    ■ eNeighbor: manages and controls connections between people, buildings, and vehicles, based on their physical locations.
    As it was mentioned earlier, there are many possibilities to expand eVision services. For example, eGuide enables users to receive subtitles in different languages. Moreover, this system makes it possible to receive navigation information while driving. It should be noted that eVision can be connected to an external battery in order to increase its operation time span.

    eWatch

    This device is considered a smart watch which manages calls and messages and also receives the user’s vital signs, such as the heart rate. eWatch also acts as a cell phone which works along e-Vision to make Heads Up Display calls possible. In order to perform this function, eWatch connects the users to the GSM Network, and eVision acts as a Headset.
    Similar to eVision, eWatch also supports a variety of different software services. Services such as eControl, eGuide and eNeighbor, allow the user to control, supervision and make calls with their smart watch, respectively, as well as other features, capabilities, and services.
    Kinetic charging allows users to keep this device charged, using the motion of their wrist. This eliminates the need to plug it into a charger, periodically.
    One of the main goals in designing eWatch is to provide constant supervision of the user’s health and well being. By using eHealth and eLife services, the eWatch designated sensors provide the users with information regarding physical activity, sleep, and nutrition. Based on this set of information, this system also makes useful suggestions to the users for maintaining and improving their well being.
    eWatch uses sophisticated sensors to determine the user’s heart rate, blood oxygen level, as well as the frequency of radio waves in their environment.
    In order to display a more comprehensive picture of the user’s health and well being, eWatch compares this collected information and parameters to the user’s physical activity. By using NFC and fingerprint, eWatch also provides useful tools for electronic payment and ID verification.

    eXtension

    The main purpose of eXtension is to expand the ePC’s hardware capabilities. This allows computer companies to design affordable eBoxes, providing users with a wide variety of products with differing specifications and capabilities. Ventilated, cooled, and self-power supplied eBox magazines are desirable platforms for different electronic and computer products.
    Equipping eXtension with Wi-Gig module enables eMotion and eSeat to be connected wirelessly. Therefore, eXtension is known as the fastest wired and wireless gateway of Eternet Computer for interacting with different devices and systems.
    eXtension is also a wireless charging and connection hub for peripheral devices such as ePad, eBoard and eRein. In addition, it provides a variety of connection solutions for other devices such as USB series, Thunderbolt, eSATA, HDMI, and DMX. The available DMX port on eXtension makes it possible to connect lighting and stage effects devices to the ePC.
    eDJ is another one of the capabilities included in this system. This software uses eMotion movement recognition tool and communicates through DMX with lighting and stage effects devices. Hence it can control and alter programmed images on music tracks. So, users can generate those images using the movement of their body and hands, by means of eMotion and eBoard.

    eBox

    eBox is a platform for introducing new hardware parts to ePC and eHome. The eBox platform makes it possible for electronic and computer manufacturers to expand the hardware capabilities of their products with Eternet features. This platform uses an ePort to provide required power and computer connection. Therefore, an ePort contains USB/Thunderbolt interfaces and 5/12 volt power ports. It should be mentioned that devices using eBox as an expansion platform which operates with eHome, need to be designed based on Single-Board Computer (SBC) architecture. This will ensure the performance and stability of eHome as a real-time server.

    eControl

    An Eternet Computer package consists of a personal computer, peripheral devices, and a connection to the Eternet Service network, which provides a range of artificial intelligence based services and abilities for users with different levels of computer knowledge, and different electronic devices. The user’s senses/behavior is used to control the system’s behavior in different conditions and scenarios. Therefore, some services are designed in order to control and enhance the user’s health and lifestyle.

    eGame

    Video games are a significant contributor to computer system sales. Therefore, gaming holds a special place in this system. An eGame with a proper hardware and software architecture, and controlling devices like eMotion, eVision, eSeat, eBoard and ePad provides a desirable environment for running different types of computer games where some of these abilities are not available in conventional consoles. eVision, another feature of such consoles, is used for internal communication in order to provide text, voice and video communication. eSeat is a tool to transfer senses such as movement and vibration to the gamer or control a vehicle or aircraft using arm and hand movements.

    eGuide

    eGuide is a software service, available on ePC server and eVision controller. As a communication medium, receives the data from eLife servers and displays information to users via ePC and eVision. eGuide informs the users on the existence of any electronic and computer devices visible to eVision. This is possible by means of eWN. Moreover, users can monitor and control the parameters of such devices. It should be mentioned that offline and local configuration of any section of an Eternet is possible via eGuide.

    eHealth

    Providing and maintaining the user’s health and comfort is one of the most advanced goals in the design of an Eternet. eHealth service receives biological information of the users through eWatch, and eSeat and monitors their health, movement, and nutrition. By analyzing this information, this service provides users with a variety of suggestions, notices, and warnings regarding their health and well-being.

    eLife

    eLife is an Eternet Service sub-system and one of its cloud services. It provides a platform for the execution and management of software systems such as eGuide, eControl, eHealth and eNeighbor. eLife gathers information about the user’s family, job, behavior, routines, interests, and other life characteristics by using tools such as eWatch, eVision, and social networks. Therefore, it can provide suggestions or warnings via eGuide based on the life styles of different users or other relevant Eternet systems and controllers. In addition, eLife makes it possible to access other devices or systems that have been placed in different geographical locations on the Eternet network.

    eNeighbor

    Is a software service, enables users to be connected to friends as well as people on their contact lists. Incoming and outgoing calls management is also a defined task for eNeighbor. The contact list provides the Eternet IDs of people, buildings, or vehicles. eNeighbor makes it possible to search for people, buildings, and vehicles, placed at different physical locations based on their physical, social, personal data, and privacy settings. Moreover, users can track family members and vehicles. This feature is especially useful for providing support and comfort to parents interested in monitoring child safety.

    eTheater

    As it was mentioned earlier, ePC is designed on the Home Theater PC platform which provides unique home theater features for users, based on the available controlling devices. Watching photos, movies, optical discs, and Internet TV on different televisions and projectors is one of the advanced features provided by Wireless HDMI. Additionally, such devices can be controlled using motion sensing techniques which makes the users able to remotely control their devices by arms and body movements. Equipping this system with cable receivers and digital satellite (DVB-S2/T2) provides the capability of easy television and radio channels reception, and recording. This system also supports HD and 3D channels reception while utilization of eVision allows users to choose their preferred language or subtitles.
    In addition, the use of eVision as 3D active glasses makes it possible for users to watch 3D images on a TV display and to personalize their audio and subtitles. Hence, each user can receive a different set of audio or subtitles on the same video.
    eTheater provides special services for music enthusiasts as explained below:
    ■ eMusic: A software service for accessing, searching, receiving and playing music. In addition, it is a social network service provider which can be utilized to find users with the same taste of music (This service is explained in detail in the Eternet Service section).
    ■ eDJ: This software is considered a Computer DJ. By employing this software, users can convert their body, hands and fingers movements to music visualization by means of eMotion and eBoard. As a result, motion pictures, synchronized with the music and body movements can be produced using proper codes and equations. eDJ also supports lighting and stage effects devices based on the DMX standard via eXtension controller.

    eWN

    eWN is a group of nodes, communicating via Bluetooth Smart, based on the information provided by Accelerometer-Gyro-Compass sensors. eWN can perform its task of connecting two nodes in two different modes:
    ■ 2D: Based on the services being provided by nodes, they evaluate some parameters to find their 2D Direction and 2D viewing angles relative to others nodes. After considering the priority feature indicated by signal strength parameter, they perform data and service sharing.
    ■ 3D: In order to communicate via Bluetooth Smart, nodes receive data about the angle of sight in relation to the horizontal and vertical axis (3D direction indicator) and viewing cone (3D viewing cone). Whenever these features overlap, the nodes start to communicate and provide services, according to defined scenarios, using the signal strength parameter.
    Nodes can change communication priorities or disconnect it by evaluating scenarios, preferences, and parameters in eWN mode. Moreover, eWN enables computer, electronic devices, and systems to provide augmented reality and visual reciprocity.
  • Building

    Smart building and its components are the second sub-system of an Eternet. They usually consist of one or more servers, control panels, sensors, actuators, a home appliances network, and the Eternet Service. This ensures a convenient and safe environment for installation and implementation. Furthermore, the capability to utilize Eternet Computer tools such as ePC, eWatch and eVision is widely provided in this system.
    Users are able to supervise and control all electronic home appliances by means of this system. There is no need to provide network cabling since this system utilizes IEEE 1901/BPL communication standard. Hence, by using power lines, installation and utilization costs are highly reduced. As a result, this system can be installed and operated in different buildings with a wide range of utility infrastructures.
    Node management and control service via eControl makes it possible for the users to control every part of the building by their hand movements without the need for buttons, pads, or typed commands. This capability is achieved using the eMotion controller on an ePC. Supporting eLife service in an Eternet Building makes it possible to supervise and control the smart building’s components via eVision which is a new subject in electronic control and recognition.

    eHome

    One or more eHome servers are utilized in an Eternet Building to provide communications between its components. Communication in eHome is conducted on several paths, among which, the main connection tools are PLC/BPL module for communication with ePN. Electric power cabling of the building provides the physical connection between different components of this system in order to avoid the need for extra cabling, or the use of insecure radio and wireless communications.
    eHome server receive commands, issued by ePlug or the eControl service executed on ePC, eCar, eVision, mobile phones, and personal computers. After processing them, appropriate commands will be sent to eActuator units in order to control electronic devices and home appliances. Moreover, eSensor units receive information from sensors and input units. Therefore commands can be issued based on the defined scenarios. eTrans also acts as an interface between eHome and Sensors/Actuators developed by different manufacturers. The home Appliances/ePN-eWN interface is also used for home appliance supervision and control in this system. The latter can be easily embedded in different products by their manufacturers.
    Connections and communications between individuals with different access levels is possible by means of recognition tools such as eWatch, eVision, face, fingerprint, and password recognition, or a combination of them.
    Another valuable capability of eHome is support for eBox modules, designed based on the Single-Board Computer (SBC) architecture. eHome records images and controls building or homes communications via eDome, PTZ and stationary network cameras.
    Default eBox modules for CCTV and PBX management are as follows:
    ■ eVR: This DVR module makes it possible to record, play, and control eDome, and other IP-PTZ cameras, for closed circuit television systems.
    ■ eCall: eCall is an IP-PBX module, in charge of communications between internal lines, mobile phones, and VoIP calls.
    Hardware Specifications:
    ■ CPU: PC Based multi core
    ■ Memory: Multichannel DDR RAM
    ■ GPU: AMD/NVIDIA/Intel
    ■ Connectivity: ePlug via ePN, ePC via ePN/eWN
    ■ Network: ePN, eWN, Wi-Fi, Bluetooth and Ethernet
    ■ Intercom/PBX: eCall (eBox/SBC)
    ■ DVR: eVR (eBox/SBC)
    ■ Storage: SSD, HDD (Optional)
    Controllers and Interfaces:
    ■ ePlug (Wall-mount building controller)
    ■ eActuator (Set of intelligent building and smart home actuator units)
    ■ eSensor (Set of intelligent building and smart home sensor units)
    ■ eTrans (3rd Party developers automation interface)
    ■ eHAI Home Appliance interface
    ■ eDome (Dome CCTV Network camera)
    ■ eVR (Digital video recorder-DVR module)
    ■ eCall (IP-PBX module)
    Service/Software:
    ■ OS: Linux/OS X/Windows family (A-Z sorted)
    ■ Speech and Capture Motion: ePlug, eVision
    ■ Life/Security: eLife, eGuide, eNeighbor
    ■ Intelligent Building/Vehicle: eControl, eGuide, eLife
    ■ Entertainment: eMusic, ePC (Optional)
    ■ Automation Platforms: Eternet (ePN, eWN), KNX, LonTalk, S-Bus, X10
    ■ CCTV: eVR (eBox), eDome
    ■ Communication/Intercom: eNeighbor, eCall (eBox)
    • Controlers

      • eactuator
      • edome
      • ehai
      • eplug
      • esensor
      • etrans
    • Networks and Services

      • econtrol
      • eguide
      • elife
      • eneighbor
      • epn
      • ethrift

    eActuator

    Control and supervision interfaces can be divided into two categories based on their application and functionality:
    ■ eActuator Units: These are devices placed on utilities at different locations of the building in order to receive commands from eHome to control and activate systems and appliances.
    ■ eSensor Units: Tools and sensors, gather control and supervision related data, and send them to eHome to be used as inputs for decision making, and issuing commands.
    It is possible to place and use eActuator/eSensor units at different locations of the house. Furthermore, several units can be served by one or more eHome servers to increase the flexibility and reliability of the smart home system. DIN-Rail is the most common installation standard for eActuator units. eSensor units are usually installed on the ceiling or walls and they all use ePN networks to communicate with the eHome server. Supported default units by eHome server are listed below:
    ■ Energy Meter: Measure energy consumption
    ■ Switch Actuator: Switch energy with and without current detection
    ■ Energy Actuator: Switch energy with energy measurement
    ■ Switch/Dim Actuator: Switch, dim, and control light
    ■ DALI Actuator: Digital lighting control via the use of DALI
    ■ Blind/Roller Shutter Actuator: Drive control of rolling shutters, blinds, and ventilation with and without automatic travelling time detection
    ■ Valve Drive/Electromotor Valve Actuator: Heating/cooling via the control of valves
    ■ HVAC/ Thermostat Actuator: Control room conditions, temperature, humidity, air quality, etc.
    ■ Sound/Music Actuator: Control sound and music playback from speakers

    eDome

    eDome is a Pan-Tilt-zoom camera (PTZ Camera) with auto tracking ability, providing CCTV services via an eVR module. This camera is equipped with Wi-Gig and Ethernet, and uses automatic load balancing between network gateways in the case of bandwidth saturation. The night vision ability of this device, along with its automatic optical zoom, enable users to utilize eVision control. Through employing the eGuide service, eVision provides users with command control capabilities via head movements while using eDome image recording/replaying. Data from Gyro-Accelero-Compass sensors on eVision are received by eDome controller in order to synchronize camera movements. eVision users are able to have remote access to the eDome sight line and see images by eVision. eDome-eVision combination along with eLife service provides powerful vision tools for the users.

    eHAI

    There are a vast variety of home appliances being produced by different manufacturers all over the globe, which are equipped with the ePN-eWN Interface, including PLC/BPL communication units, Bluetooth, and Accelerometer-Gyro-Compass sensors. These products can be controlled and supervised by smart home systems. In addition, the ePN-eWN interface makes such supervision and control possible via eVision and eRein.
    Eternet Building can be connected to home appliances such as refrigerators, freezers, washing machines, dish washers, stoves, microwave ovens, audio and video systems, air conditioning, and other electrical and electronic products through Home Appliance/ePN-eWN interfaces. Utilizing these units together with control and supervision interfaces creates a uniform system of building components for different scenarios and classifications. Users can define work scenarios to automatically control and guide a number of these devices, based on a specific time or event.

    ePlug

    ePlug is a touch screen controller, enabling the users to access eHome and its components. The embedded fingerprint scanner is its primary means of identity recognition. Additionally, the included camera on this device makes it possible to identify the user via facial recognition. eWatch and eVision identification are also possible with this device, via eWN and NFC. As a result, eHome is equipped with several methods of user identification.
    ePlug uses ePN as a communication network to eHome in order to maintain maximum security while supervising and controlling a smart home system.

    eSensor

    Control and supervision interfaces can be divided into two categories based on their application and functionality:
    ■ eActuator Units: These are devices placed on utilities at different locations of the building in order to receive commands from eHome to control and activate systems and appliances.
    ■ eSensor Units: Tools and sensors, gather control and supervision related data, and send them to eHome to be used as inputs for decision making, and issuing commands.
    It is possible to place and use eActuator/eSensor units at different locations of the house. Furthermore, several units can be served by one or more eHome servers to increase the flexibility and reliability of the smart home system. DIN-Rail is the most common installation standard for eActuator units. eSensor units are usually installed on the ceiling or walls and they all use ePN networks to communicate with the eHome server. Supported default units by eHome server are listed below:
    ■ Binary Input: Detect and evaluate switching commands
    ■ Analogue Input: Capture, evaluate, and monitor physical parameters
    ■ Weather Sensor: Evaluate and monitor meteorological data (wind, temperature, rain, etc.)
    ■ PIR Sensor: Detect presence and movement
    ■ Light Sensor: Measure brightness level
    ■ Security/Monitoring Module: Monitor operating conditions, signal technical faults, recognize hazards and trigger alarms
    ■ Video Camera: Video recording and motion detection

    eTrans

    There are a wide range of sensors and actuators being produced for smart homes by manufacturers. eTrans acts as an interface between eHome and such devices to convert commands and communication protocols to Eternet or vice versa. Hence, eHome can control and manage sensors and actuators produced by different manufacturers. Here is a list of platforms and interfaces supported by eTrans:
    Platforms:
    ■ Eternet Power-line Network (ePN)
    ■ Konnex (KNX Association Protocol)
    ■ LonTalk (Echelon Corporation Protocol for LonWorks)
    ■ Smart-Bus (Smart Group Association Protocol)
    ■ X10 (Industrial Protocol)
    Interfaces:
    ■ Ethernet
    ■ RS485
    ■ RS232
    ■ ZigBee/Bluetooth

    eControl

    This service is implemented for installing, managing, configuring, and executing commands in eHome and Eternet Building. Dataflow-based design tools are embedded in this complex, in order to manage its functionality. As a result, it can generate an unlimited number of flexible scenarios where the functionality and components of each scenario is defined. This system provides users with the ability to manage various components in a building, such as lighting, ventilation, air conditioning, access, entrance, security, and entertainment systems, by using a variety of scenarios. Therefore, different functionalities can be managed by the users of smart homes and buildings. In order to achieve these functions, eControl modifies the access level of different users based on their fingerprints, facial characteristics, eWatch, and eVision, via the ePlug.
    Intercom and DVR management can be done by eCall and eVR respectively, as a result of proper design of scenarios by eControl. Moreover, eActuator/eSensor and 3rd party products can be monitored and managed by eControl through the eTrans interface. In addition to the above-mentioned features, home appliances can be controlled by this service via the Home Appliance/ePN-eWN interface. Utilizing eVision to control a wide range of devices and systems in smart homes and buildings, enables the users to observe and control different Eternet nodes while moving inside the building. For example, an eVision-equipped user can view and control an eDome camera by moving their head towards different directions. eDome is an IP-PTZ camera with optical zoom ability.

    eGuide

    The eGuide service, in conjunction with eControl, provides a new form of control on eHome services, eVision, and ePlug. eGuide makes it possible to control and manage nodes and Eternet components in the line of sight of eVision. Moreover, it shows the suggestions and requests of the system to users in order to enhance the functionality of smart houses.
    eGuide provides daily suggestions and announcements based on the daily work and hobby schedules of people, as well as other information such as the weather.

    eLife

    As some explanation was made earlier, eLife provides a platform for execution and management of Eternet services. Moreover, it gathers information about the activities of nodes and users. In an Eternet Building, events are identified based on their priority in order to specify the system’s jobs and inspect the user’s lifestyle. It is also able to make suggestions and provides forecasts in order to enhance functionality, and the user’s lifestyle. In addition, it controls the components and nodes in a smart and self-trained manner.

    eNeighbor

    eNeighbor is a service which makes connections between people, buildings and vehicles. This service makes suggestions or announces events which can lead to meetings between people based on their locations, buildings, and vehicles, as well as the information provided by eLife about the user’s social life and interactions, their level of connections, working hours, free time, occasions, and preferences. The goal of designing this social service is to increase the quality of social interactions between people, friends, and families.

    eThrift

    Energy conservation is of high value in the management of an Eternet Building. eThrift analyzes data such as those provided by sensors, the user’s arrival and departure, preferred temperature, nodes and component activities, in order to generate and implement scenarios and issue commands to maintain optimum conditions. Furthermore, it is possible for the users to generate different scenarios in order to manage and refine the system’s functionality and the user’s energy consumption habits.

    ePN

    ePN is a network of nodes, inter-connected via the IEEE 1901/BPL standard. In order to increase security, public keys and private keys can be used in this network. Private keys are generated by a time function. The time parameter is used to identify and configure trusted nodes. This parameter is made equal between the nodes via synchronization from the server. The time function is able to configure the process of generating private keys in different time domains. Therefore, this parameter can be used to determine the response time and key validity length. This parameter is a trade-off between response time and security. Increasing the life span of a key may result in reduced security.
  • Vehicle

    Creating smart vehicles using Eternet Vehicle consists of the vehicle real-time computer, electronic network, ECUs, audio and video outputs, and the Eternet Service network. It is worth noting that this system supports eWatch and eVision in order to provide more services to users.
    Eternet Vehicle introduces a new generation of services and facilities for owners of different types of vehicles. Supporting eLife service makes it possible to control and oversee many of the vehicle’s features.

    eCar

    This unit plays a vital role as a platform for entertainment, communications, navigation, security, and control, in an Eternet Vehicle. eCar, as a hardware unit, is able to support various operating systems and other software platforms. Moreover, the I/O controller supervises and controls the doors, seats, the boot, bonnet, and other compartments. Audio and video input and output interfaces are utilized in order to access the surround audio system, microphone input, video camera inputs, and HDMI output.
    eCar can be plugged into a wide range of devices such as eVision, mobile phones, and laptops, due to their support for Bluetooth, Wi-Fi, GSM and the eLife service. The main goal of designing eCar is for users to experience advanced driving, where they can take advantage of all the facilities of their vehicles while they are constantly connected to Eternet Building. It should be mentioned that eCar platform can be modified and used by different vehicles, electronic, and computer equipment manufacturers.
    • Services

      • econtrol
      • ediag
      • edrive
      • eguide
      • elife
      • eneighbor
      • etheater

    eControl

    As mentioned earlier, eControl is designed to provide access to and management of nodes and Eternet components. eControl provides the passengers with control options over doors, windows, air conditioning, sun roof, seats and etc based on different scenarios. Such abilities are available via displays and eVision. In addition, users can control some features such as engine start, air conditioning activation, horn and light, while they are not inside the vehicle.
    eControl provides access and driving ability based on scenarios and by facial and fingerprint recognition, eVision and eWatch. It is noteworthy to mention that eControl users are recognized with different levels of access to control Eternet Building. The security unit makes the owners able to be informed about the location of the vehicle or turn the ignition on or off remotely or even communicate with it.

    eDiag

    The diagnosis unit of an eCar is built for seeing and deleting fault codes generated by the vehicle. This system provides users with automatic or manual diagnosis services, over the OBD II port standard. After that, different ECUs of the vehicle will be analyzed in order to find the problem. eDiag provides different engine parameters and information for the driver and passengers such as fuel injection, ignition, and feedback from other sensors. Such data is usually used by vehicle service centers and professional drivers. It is worth mentioning that service centers can conduct vehicle diagnosis with a higher level of access due to eVision and eLife services.
    Vehicle service centers equipped with eDiag service have access to the following diagnosis functions:
    ■ ECU Identification
    ■ Read Diagnostic Trouble Code (DTC)
    ■ Clear DTC
    ■ Measure Values/Parameters/Live Data
    ■ Actuator Tests
    ■ ECU Adaptation/Programming/Configuration/Calibration
    ■ Service Reset
    ■ Special Functions

    eDrive

    This service drives and guides the vehicle. eDrive is a real time service which receives the information from sensors and Cloud providers and then sends the relevant commands to the actuators for guiding the vehicle. The vehicle’s designated sensors also process and provide information regarding the vehicle’s situation, position, and location, as well as its surrounding environment. The Cloud service providers are also in charge of supplying information such as traffic and road conditions to eDrive.
    eDrive uses laser sensors to provide a 3D image of the road and other vehicles, as well as other items on the road. This information is then used to suggest alternative routes for the vehicle.
    By using state-of-the-art technology that provides alternative options to reach a destination based on factors such as traffic, distance and safety, eDrive selects the best route for the vehicle. All information, including warning signs, will be visible to the driver on the vehicle display and eVision.

    eGuide

    This service provides users with navigation services via eVision or the vehicle display. This assists users in finding the best route to reach their destinations. Issuing warnings and suggestions such as refueling time, optimum speed, and the nearest restaurant are some of the information provided by eGuide. It is worth noting that the suggestions and warnings can be issued in offline mode, or by eLife (where the suggestions and warnings are based on the available information about the driver and passengers). Another eGuide service is to detect controllers such as doors, windows, and air conditioning, via eVision. The driver has access to those controllers, via head movements.

    eLife

    An Eternet Vehicle collects information about the driver and passengers, such as their heart rate, and selected music, as well as information about the vehicle, such as vehicle speed, and travel route, via eWatch. Therefore, servers can issue commands and provide data for services such as eGuide and eControl in order to raise the functionality of the system.

    eNeighbor

    The eNeighbor service enables connections between people, buildings, and vehicles, and is able to track vehicles on the contacts list via navigation systems. eNeighbor displays vehicles placed at different geographical distances by means of eLife. As a result, users can search for an intended vehicle using different options like the driver or the vehicle itself. eNeighbor can inform vehicle owners about their entering or leaving geographical zones.

    eTheater

    Is responsible for accessing and managing hobbies and entertainment, such as eMusic, image, and video playback. This service enables the passengers to access their playlists via eMusic in order to access and listen to their preferred music, or watch their selected images or videos. The latter is possible via eVision or a backseat displays.
  • Service

    Is a group of cloud servers, and provides a platform for Eternet services. This is a desirable platform to provide a variety of services such as music, radio, television, internet, and mobile phone, due to its versatility. Such capabilities carry remarkable service providing potential. Software, hardware, and social communications, data transfer platforms, television and radio services are just a few of the service capabilities provided by this complex.

    eLife

    Details about the eLife service and its role in Eternet computer, Eternet Building, and Eternet Vehicle were discussed earlier. Moreover, it was mentioned that eVision and eWatch tools play crucial roles in the eLife and eHealth services respectively. eLife handles the communications and management of the eGuide, eControl, eLife, eHealth, eNeighbor, eMusic, and eThrift services. This enables users to manage and execute these services via different interfaces.
    To be more precise, eLife users have two approaches in order to gather information from users on Cloud services:
    ■ External Data Collection: In this method, eLife receives the user’s data from different services, such as social networks. The received data is updated periodically or updated based on events. This data includes information like details about family, friends, interests, activities, orders, payments, expenses, and types of events, provided by sources outside of the Eternet. In addition, users introduce important events to eLife servers by choosing subjects, such as economics, sports, politics, etc.
    ■ Internal Data Collection: In this method, the components and nodes of Eternet report the user’s activities. Nodes report each user’s events at pre-defined time and interval levels based on service configurations. These events contain information about accessing, activating and controlling different system components, software execution, communication, favorite TV/Radio services, time spent at different locations, biological data, and dozens of other parameters.
    Gathering this data and executing data mining and machine learning algorithms, allows the eLife servers to recognize the user’s habits, behavior, and life style. The compiled rules and information provide the course of actions taken by the eLife servers. For example, the eGuide service of eVision can set reminders about different subjects or make suggestions on the time and type of shopping required.
    Due to the huge volume of information, parameters, methods, and algorithms of data mining and machine learning, eLife is designed to provide suggestions, consultation, and reminders at different scales, levels, and subjects.
    As a service provider, eLife provides service to users by one of the following methods:
    ■ Real-time Service: Service and data request commands are sent to the server based on the needs of the user, or that of the system. The results are provided within the defined time. A user’s eVision request in a vehicle to supervise and control components of an Eternet Building is sent to the eLife servers as an event. After the evaluation and registration steps, the request is transferred to the designated component of smart home and the user is informed about the result. This was a general example for a real time operation sequence on eLife.
    ■ Periodic Service: The service provider transmits information or command execution results at certain and predictable intervals. Data gathering in eLife is generally used to provide periodic services in order to send commands or the results of data mining and machine learning operations to the nodes. Each node reacts to the received information by forwarding it to eGuide or other relevant units.

    eMusic

    Music is known as one of the most popular forms of art and entertainment in the world. eMusic is designed based on different tastes, compositions, mediums, and transfer methods for music. eMusic provides advanced services for the users as a unique and powerful software service. It is able to execute and use this service on different hardware and software platforms as it is designed and implemented based on HTML5.
    The main reason for designing eMusic is to build a cloud service, with a social network, where users can access a large music archive, where they can search, download and recommend their intended music. This system recognizes users similarities based on music-related parameters and physical location in order to provide information and suggestions to the users.
    As a software service, eMusic utilizes techniques and algorithms in order to build and maintain connections between users. As mentioned earlier, this service is designed and implemented based on HTML5 technology. Therefore, it supports different platforms.
    ■ Music:
    This section of eMusic service provides the ability to search music archives. It should be mentioned that its archives and databases are based on ID3 and MP3 files and music tracks are stored in its archives based on these standards. Different options such as music specifications, albums, and singers are provided after the search in order to make it easier to preview, add to playlist, suggest to friends, share on social networks, and receive user comments. Other than the standard archives, users can access mixed music by DJs, or select their favorite radio based on preferred genre or singer.
    ■ Playlists:
    This module allows users to create, delete and manage playlists. Hence, they can manage and classify online music on the internal memory. It should be mentioned that lists are stored both online and offline in order to analyze the user’s tastes.
    ■ People:
    This social network embedded in eMusic displays the list of users close to each other based on the information provided by a GPS module. Moreover, other information is analyzed in order to illustrate similarities and their levels. The most important parameters of such are listed below based on their data mining methods and priority:
    - Playlists items
    - Visited/Suggested Items (Genre/Singer/Track/Radio/Podcast)
    - External information (ex: Social networks favorite items)
    In this section, users with similar music tastes can search each other’s profile and make connections based on their physical location.
    ■ Player:
    The player module is in charge of playing music tracks available in the playlists. This unit produces music visualization by utilizing the GPU, based on music and sound visualization formulas in HTML5. By using the embedded camera, this module is able to generate images synchronized with hand and body movements, while tracking audio data.
  • About Founder

    Ali Taheri (born April 24, 1982) is an Iranian, computer programmer, system designer and innovator. During his undergraduate education, Taheri invented the idea of Eternet and continued his research toward its primary design. In the M.Sc. program at Shiraz University in Iran, he successfully managed to design the necessary tools and services for the completion of Eternet. Eternet (which stands for Eternity Network) offers unlimited new and unique possibilities in such fields as computer, entertainment, communication, health care, transportation and security.
    He began software programming with focus on web, network and security while still in high school. At university he gained an interest in working with microcontrollers and microprocessors which resulted in his advanced projects for building PBX systems, power line and DMX controllers and security systems.
    In 2001 Taheri founded Net Pardaz Company and began working professionally on projects related to industrial automation, intelligent building, Automatic Milking Systems (AMS) and scenario based home automation system. Since 2006 Net Pardaz Company has been one of the most progressive companies in designing and building vehicle diagnostic equipments.

    Future

    Eternet, as a network of systems, controllers and services, is designed to cover a diverse range of users’ needs in the fields of computer, as well as electronics and IT. The inter-connections and wide range of functionality of Eternet via mobile phones, personal computers and operating systems, demonstrate the imperative need for innovative ideas and projects in this highly competitive field.
    Therefore, Eternet, in its future project, tends to expand its functionality by introducing ePhone, eUI and eBrick as the Eternet Mobile Phone, Eternet User Interface and Eternet Smart Building Unit respectively. The future project also includes the enhancement of the current systems, controllers and services such as ePC, eVision and eLife.

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